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AliveVille
Persistent AI world and multi-agent simulation experiments.
Maker note
Why I made this.
I wanted to create a long-running world where AI characters remember, form grudges, make choices, and live through open-ended conflict.
Product contract
What this product promises.
AliveVille explores a playable world where AI characters remember, form relationships and grudges, and act through persistent conflict.
- For
- Players drawn to open-ended agent worlds rather than a demonstration of model APIs.
- Outcome
- Feel that a small town and its characters remain alive, consequential, and worth returning to.
- How
- A persistent simulation combines autonomous NPC memory, quests, dialogue, combat, and a browser-playable 3D town.
Public anatomy
What it is made of.
- Form
- Web game
- Platforms
- Web
- Prominent tools
- React · Vite · Three.js · Cloudflare
- Availability
- Preview · not qualified for public use
- First retained commit
- Not retained
- Latest retained commit
- Not retained
Public boundary
Private by design.
The project can be understood here without exposing private or local source.
This project does not publish repository evidence. Its reviewed rationale and public anatomy remain available on this profile.
Every fact here comes from the project’s reviewed public record. Private work and operational controls stay private.